
Loial gets married to Erith and learns that the Ogier are discussing opening the Book of Translation so they can leave the world, ready to return when the Wheel turns again. Rhuarc is trying to bring order to Bandar Eban. He talks with Logain and is told that more than half of the Black Tower is in Arad Doman and Illian. Rand sees an image of Moridin in his head and concludes that he is aware of him. Therava leads a group of Shaido back to the Aiel Waste to rebuild the Shaido clan. Galina is caught again by Therava and told never to try and escape again. Sevanna is captured by the Seanchan, as are over two hundred Wise Ones. Aram is killed attacking Perrin, having been corrupted by Masema, who escapes with a small number of his followers. Rolan rescues Faile and is taking her to safety when Perrin arrives and kills him. Galina takes the rod out with her and is able to cause the house to collapse, trapping Faile and her companions. He warns her to be careful and she hides the Oath Rod in town.
#MOONS OF MADNESS PLOT SUMMARY FREE#
Rolan tells her that the Mera'din are considering returning to the Waste and will free her if they do.

Once the forkroot has been added to the water supply, he attacks with Two Rivers archers and they break the Shaido with the help of the Aes Sedai and other Seanchan he has being dealing with.įaile learns that one of the other gai'shain has stolen the Shaido Oath Rod and is given it. Tam arrives with more men from the Two Rivers. They agree to his plan and requisition some forkroot, using a letter from Suroth, stolen from Masema. He tells them he wants to feed the Shaido forkroot tea to stop the women channeling. Perrin meets with the Seanchan and learns that the Prophecies of the Dragon mention the Wolf King carrying a hammer. Logain arrives to tell them they are required to use all of their ships to take food to Arad Doman as part of the Bargain. They learn that the Amayar have committed mass suicide because of their belief that the Time of Illusion is coming to an end. Harine attends a meeting of Wavemistresses, with the new Mistress of the Ships, Zaida. Moridin calls a meeting of the Forsaken and instructs them to find the Seals on the Dark One's prison and to kill Mat and Perrin if they can be found. She learns that Semirhage has killed the Imperial family and plots to kill Tuon so that she can be Empress.

Suroth learns of this and sends the majority of the raken in Altara and Amadicia after him. Rodel Ituralde attacks camps in Tarabon, as part of his plan to beat the Seanchan out of Arad Doman. Galad is told that this makes him the new Lord Captain Commander and he decides to take the Whitecloaks out of Altara to ally with anyone who will fight the Seanchan and the Last Battle. Although Valda is a blademaster and fights well, Galad dupes him into becoming too confident and kills him.
#MOONS OF MADNESS PLOT SUMMARY TRIAL#
All I ever had to do when an enemy showed up was make a bee-line to the nearest door, which very quickly deflated their ability to intimidate me.Galad believes that Eamon Valda has murdered Morgase and, supported by Trom, Byar and Dain Bornhald, challenges him to Trial by Combat. The only problem is that these portions aren’t very scary. Like many other modern horror games, Moons of Madness deprives you of weapons or other means of defending yourself to maximize the feeling of helplessness and fear when something spooky shows up. Enemy encounters are, frankly, disappointing. The best of these are tied to a limited air supply mechanic where you need to refill your air tank to stay alive, and even though I never had a situation where the air supply ran dangerously low, the resupply animation is the most satisfying to look at in all of Moons of Madness thanks to its smoothness and how it sometimes changes depending on your current air level. You can pick up mugs and fill them with coffee from the coffee machine, or reset your wristwatch with a pen, and other stuff that shows off the developers’ attention to detail. There are also several instances of showy interactivity. There are some other time-wasters like how you need to follow procedure and close space doors in the proper order, lest you suffocate, but there’s nothing interesting about this so it just becomes a simulation of a chore. Environmental puzzles often boil down to finding an item and putting into the correct slot, or rotating a machine until it’s in the proper position.

“In fact, there’s a lot of that padding happening in Moons of Madness, and it goes beyond just the scanning of stuff.
